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Mediator Design Pattern - C#

  Author : Shailendra Chauhan
Posted On : 23 Feb 2017
Total Views : 5,323   
Updated On : 23 Feb 2017

Mediator Design Pattern falls under Behavioral Pattern of Gang of Four (GOF) Design Patterns in .Net. The command pattern is commonly used in the menu systems of many applications such as Editor, IDE etc. In this article, I would like share what is mediator pattern and how is it work?

What is Mediator Design Pattern?

This pattern allows multiple objects to communicate with each other’s without knowing each other’s structure. This pattern defines an object which encapsulates how the objects will interact with each other’s and supports easy maintainability of the code by loose coupling.

This pattern is commonly used in the menu systems of many applications such as Editor, IDE etc.

Mediator Design Pattern - UML Diagram & Implementation

The UML class diagram for the implementation of the Mediator Design Pattern is given below:

Mediator Design Pattern C#

The classes, interfaces and objects in the above UML class diagram are as follows:

  1. Mediator

    This is an interface that defines operations which can be called by colleague objects for communication.

  2. ConcreteMediator

    This is a class that implement the communication operations of the Mediator interface.

  3. Colleague

    This is a class that defines a single, protected field that holds a reference to a mediator.

  4. ConcreteColleagueA/B

    These are the classes that communicate with each other via the mediator.

C# - Implementation Code

public abstract class Colleague
 protected IMediator _mediator;

 public Colleague(IMediator mediator)
 _mediator = mediator;

public class ConcreteColleagueA : Colleague
 public ConcreteColleagueA(IMediator mediator) : base(mediator) { }

 public void Send(string msg)
 Console.WriteLine("A send message:" + msg);
 _mediator.SendMessage(this, msg);

 public void Receive(string msg)
 Console.WriteLine("A receive message:" + msg);

public class ConcreteColleagueB : Colleague
 public ConcreteColleagueB(IMediator mediator) : base(mediator) { }

 public void Send(string msg)
 Console.WriteLine("B send message:" + msg);
 _mediator.SendMessage(this, msg);

 public void Receive(string msg)
 Console.WriteLine("B receive message:" + msg);

public interface IMediator
 void SendMessage(Colleague caller, string msg);

public class ConcreteMediator : IMediator
 public ConcreteColleagueA Colleague1 { get; set; }

 public ConcreteColleagueB Colleague2 { get; set; }

 public void SendMessage(Colleague caller, string msg)
 if (caller == Colleague1)

Real Life Example:

Real Life Example of Mediator Design Pattern C#

When to use it?

  1. Communication between multiple objects is well defined but potentially complex.

  2. When too many relationships exist and a common point of control or communication is required.

  3. Some object can be grouped and customized based on behaviors.

What do you think?

I hope you will enjoy the Mediator Design Pattern while designing your software. I would like to have feedback from my blog readers. Your valuable feedback, question, or comments about this article are always welcome.


Shailendra Chauhan
Author, Architect, Corporate Trainer and Microsoft MVP

He is the author of some of most popular e-books which encompass technical Interview on Node.js Interview Questions and Answers, ASP.NET MVC Interview Questions and Answers, AngularJS Interview Questions and Answers and LINQ Interview Questions and AnswersKnow more...

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