Memento Design Pattern - C#

Shailendra Chauhan  Print   2 min read  
23 Feb 2017
18 Apr 2019
Intermediate
12K

Memento Design Pattern falls under Behavioral Pattern of Gang of Four (GOF) Design Patterns in .Net. The command pattern is commonly used in the menu systems of many applications such as Editor, IDE, etc. In this article, I would like to share what is memento pattern and how is it work?

What is Memento Design Pattern?

Memento design pattern used to capture the current state of an object and store it in such a manner that it can be restored at a later time without breaking the rules of encapsulation.

This pattern is commonly used in the menu systems of many applications such as Editor, IDE, etc.

Memento Design Pattern - UML Diagram & Implementation

The UML class diagram for the implementation of the Memento Design Pattern is given below:

Memento Design Pattern C#

The classes, interfaces, and objects in the above UML class diagram are as follows:

  1. Originator

    This is a class that creates a memento object containing a snapshot of the Originator's current state. It also restores the Originator to a previously stored state by using SetMemento operation.

  2. Memento

    This is a class that holds the information about the Originator’s saved state.

  3. Caretaker

    This is a class that is used to hold a Memento object for later use. This acts as a store only; it never examines or modifies the contents of the Memento object.

C# - Implementation Code

public class Originator
{
 private string state;

 public Memento CreateMemento()
 {
 return new Memento(state);
 }

 public void SetMemento(Memento memento)
 {
 this.state = memento.GetState();
 }
}

public class Memento
{
 private string state;

 public Memento(string state)
 {
 this.state = state;
 }

 public string GetState()
 {
 return state;
 }
}

public class Caretaker
{
 public Memento Memento { get; set; }
}


Real Life Example:

Real Life Example of Memento Design Pattern C#

When to use it?

  1. The state of an object needs to be saved and restored at a later time.

  2. The state of an object cannot be exposed directly by using an interface without exposing implementation.

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What do you think?

I hope you will enjoy the Memento Design Pattern while designing your software. I would like to have feedback from my blog readers. Your valuable feedback, question, or comments about this article are always welcome.

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