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DecImplementation of Dependency Injection Pattern in C#
Dependency Injection (DI) is a software design pattern that allows us to develop loosely coupled code. DI is a great way to reduce tight coupling between software components. DI also enables us to better manage future changes and other complexity in our software. The purpose of DI is to make code maintainable.
The Dependency Injection pattern uses a builder object to initialize objects and provide the required dependencies to the object means it allows you to "inject" a dependency from outside the class.
For example, Suppose your Client
class needs to use two service classes, then the best you can do is to make your Client
class aware of abstraction i.e. IService
interface rather than implementation i.e. Service1
and Service2
classes. In this way, you can change the implementation of the IService
interface at any time (and for how many times you want) without changing the client class code.

We can modify this code by following the Dependency Injection implementation ways. We have the following different ways to implement DI :
Constructor Injection
This is a widely used way to implement DI.
Dependency Injection is done by supplying the DEPENDENCY through the class’s constructor when creating the instance of that class.
The injected component can be used anywhere within the class.
Recommended to use when the injected dependency, you are using across the class methods.
It addresses the most common scenario where a class requires one or more dependencies.
public interface IService { void Serve(); } public class Service1 : IService { public void Serve() { Console.WriteLine("Service1 Called"); } } public class Service2 : IService { public void Serve() { Console.WriteLine("Service2 Called"); } } public class Client { private IService _service; public Client(IService service) { this._service = service; } public ServeMethod() { this._service.Serve(); } }
class Program { static void Main(string[] args) { //creating object Service1 s1 = new Service1(); //passing dependency Client c1 = new Client(s1); //TO DO: c1.ServeMethod(); Service2 s2 = new Service2(); //passing dependency c1 = new Client(s2); //TO DO: c1.ServeMethod(); } }
The Injection happens in the constructor, bypassing the Service that implements the IService Interface. The dependencies are assembled by a "Builder" and the Builder responsibilities are as follows:
Knowing the types of each IService
According to the request, feed the abstract IService to the Client
Property/Setter Injection
Recommended using when a class has optional dependencies, or where the implementations may need to be swapped.
Different logger implementations could be used in this way.
Does not require the creation of a new object or modifying the existing one. Without changing the object state, it could work.
public interface IService { void Serve(); } public class Service1 : IService { public void Serve() { Console.WriteLine("Service1 Called"); } } public class Service2 : IService { public void Serve() { Console.WriteLine("Service2 Called"); } } public class Client { private IService _service; public IService Service { set { this._service = value; } } public ServeMethod() { this._service.Serve(); } }
class Program { static void Main(string[] args) { //creating object Service1 s1 = new Service1(); Client client = new Client(); client.Service = s1; //passing dependency //TO DO: client.ServeMethod(); Service2 s2 = new Service2(); client.Service = s2; //passing dependency //TO DO: client.ServeMethod(); } }
Method Injection
Inject the dependency into a single method and generally for the use of that method.
It could be useful, where the whole class does not need the dependency, only one method having that dependency.
This is the way is rarely used.
public interface IService { void Serve(); } public class Service1 : IService { public void Serve() { Console.WriteLine("Service1 Called"); } } public class Service2 : IService { public void Serve() { Console.WriteLine("Service2 Called"); } } public class Client { public void ServeMethod(IService service) { service.Serve(); } }
class Program { static void Main(string[] args) { //creating object Service1 s1 = new Service1(); Client client = new Client(); client.Start(s1); //passing dependency //TO DO: client.ServeMethod(); Service2 s2 = new Service2(); client.Start(s2); //passing dependency client.ServeMethod(); } }
Advantages of Dependency Injection
Reduces class coupling
Increases code reusability
Improves code maintainability
Make unit testing possible
DI Container
The recommended way to implement DI is, you should use DI containers. If you compose an application without a DI CONTAINER, it is like a POOR MAN’S DI
. If you want to implement DI within your ASP.NET MVC application using a DI container, please do refer to Dependency Injection in ASP.NET MVC using Unity IoC Container.
What do you think?
I hope, you will enjoy the various ways of implementing DI patterns. I would like to have feedback from my blog readers. Your valuable feedback, question, or comments about this article are always welcome.
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